Start with set path=%path%, then hit - to paste the thing you just copied. Now go back into your command prompt and start typing. (If you accidentally type something, click anywhere else to get the normal bar back and try again.) The whole bar should change into a text field with everything selected right away. At the top of the window, right above where the files are listed, there is a “breadcrumb bar”, listing which subfolders you are inside right now.Ĭlick on the far right of this bar, behind the last breadcrumb. If you have the win32 folder open from the preparation earlier, switch over there for a second. It only work in this one command prompt window and will disappear again as soon as we close the window.) To make life a little easier, we’ll create a little shortcut to the win32 folder. (Don’t mind slight differences in wording, I have my language set to German.) You should be greeted with a black window with a few lines of grey text. Both programs also override any existing files with those they create, without prompt or warning, so beware.Ĭommand Line - The Detailed Explanation (Long!)įirst things first, open the command prompt: Hit the key combo -, type in cmd into the small prompt that appears, and hit. Both give usage info when called without arguments, just in case. asset_packer src dst.pak or asset_unpacker src.pak dst. If you are familiar with using a command line, it suffices to say that both the packer and the unpacker take their arguments in the form, so e.g. Via Command Line - The Way It Was Intended It may come in handy in more ways than one.Īnother handy window to have around would be the win32 folder mentioned above. Create it, open it up, and keep the window around for later. ![]() In this specific case, it would be best to create a separate “workspace” folder somewhere to tinker around with the mods. Good preparation can save a lot of hassle down the line. Otherwise, there is a “Drag And Drop” section, using a rather hidden Windows feature to make things simpler. If you are comfortable with a little typing, check out the “Via Command Line” section. But they are written as command line tools, so just starting them like that will be no good. These two programs, asset_packer.exe and asset_unpacker.exe are all we need for packing and unpacking. For Windows users, they are located in the win32 subfolder of your installation, right next to your storage, mods and other folders. Thankfully, every Starbound installation comes with all the tools necessary for packing and unpacking the asset files. pak's from other games have no relevance here whatsoever. pak files is valid for Starbound mods, and. Therefore, only information specifically for Starbound. The problem is that these files are not all created equally, and Starbound is all alone with its type of. Unpacking should only be done if you’re that curious about in game assets or maybe want to work to make your own addons. As all you have to do is drag the pak file into the mods folder and it works. The pak file is the recommended format for it to be in. ![]() ![]() If you’re under the assumption you have to unpack the pak file to use the mod.
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